<GREEMERZ NFT>
The GREEMERZ is a set of 9 unique characters that players can choose to play as in the GREEMERZ ADVENTURE.
Amount: 2,000
Price: 0.023 eth
Date: April 5, 22:00 (UTC+7)
Benefit
- Increases the maximum energy to 50
- In-game skin as the NFT (To be Updated)
- Each of 9 character gets individual expedition (To be updated)
<GREEMY ROOM NFT>
GREEMY ROOM is where The GREEMERZ stores looted items Fill up the room with treasures and loot collected during the expeditions.
Amount: 2,000
Price: 0.0047 eth
Date: April 5, 22:00 (UTC+7)
Benefit
- Increases 20 inventory slots
- Energy regen increase +1
- Join rooms to for a bigger stash(To be updated)
EXPEDITION
The energy use when move has changed from 1 to 2
GAME PLAY
Item description is now available in Trade tap. View them by clicking the item image.
Purchased characters and rooms are automatically equipped, and the function to change equipment will be available after the next patch
BUG
Sever improvements
Resolved an issue with items not being discarded from the inventory
EXPEDITION
<Change in energy use structure>
Searching: Use 12 energy
Using mine detector: use 12 energy
<Change in maximum energy >
Before: 50 energy
After: 35 energy
<Change in the number of inventory slots>
Before: 100 slots
After: 30 slots
BACKPACK
Dispatch pouch (4 slots): provided by default and will not disappear even if MIA.
Apex pack (6 slots): Provided as a reward for beta testers and will be lost if the player become MIA.
Oxford pack (6 slots): Can get it by collecting and trading items, and will be lost if the player become MIA.
- Trade with 8 Magnets
GAME PLAY
Insert in-game BGM
Remove extra energy regen
Insert button to discard item from inventory
Add item description
When going MIA, the player drops not only items collected but also backpack
*Apex pouch is never being lost
Slightly reduced chance of mine appearing
Changed of a default character from Geon to Ghost
WEBSITE
Game guide page
NFT description page
Expedition
- Slight increase in the mine spawn rate
- No loots or mines on deploying location anymore
Expedition
- Slight increase in the chance of stepping on a mine
- A mine doesn't appear at the extraction point
- Players can notice more intuitively when stepping on a mine
Loots<Oxygen Can> (NEW)
- Players can consume oxygen can to fill up their oxygen
<Hotdog> (NEW)
- Players can consume a hotdog to fill up 20 energy
Mine Detector (NEW)
- Carrying a mine detector can detect if there is a mine around the player
- Players can use it permanently
<Metal Scraps> (NEW)
- Used to trade
<Magnet> (NEW)
- Used to trade
<Broom> (NEW)
- Used to trade
New feature<Energy stats>
- Total: 50
- Regen: +1 every minute
- Use: -15 on every move
<Oxygen stats>
- Total: 100
- Regen: +1 every 3 minutes when not in an expedition
- Use: -1 every 5 minutes in the expedition
<Regen Button>
- Players can fill up 5 energy by clicking it activated every 5 minutes
- Players can't receive additional energy if the energy level is 46 or higher
Gameplay
- Default backpack size change (3slots -> 4slots)
- Before: 15 minutes cooldown time after every move
- After: -15 energy on every move
- Before: 4 hours cooldown time after every expedition
- After: Players can start a new expedition immediately when their energy level is 15 or higher
- Before: 24-hour time limit on an expedition
- After: Players go MIA when the oxygen level hits 0
- Before: Players don't lose items that they looted in spite of being MIA
- After: Players lose all of the items that they looted when they're MIA